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								.gitattributes
									
									
									
									
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					*.uasset filter=lfs diff=lfs merge=lfs -text
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					*.umap filter=lfs diff=lfs merge=lfs -text
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			||||||
							
								
								
									
										77
									
								
								.gitignore
									
									
									
									
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										77
									
								
								.gitignore
									
									
									
									
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					# ---> UnrealEngine
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					# Visual Studio 2015 user specific files
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					.vs/
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					.idea/
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					# Compiled Object files
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					*.slo
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					*.lo
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					*.o
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					*.obj
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					# Precompiled Headers
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					*.gch
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					*.pch
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					# Compiled Dynamic libraries
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					*.so
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					*.dylib
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					*.dll
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					# Fortran module files
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					*.mod
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			||||||
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			||||||
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					# Compiled Static libraries
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			||||||
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					*.lai
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					*.la
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					*.a
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					*.lib
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			||||||
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					# Executables
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					*.exe
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					*.out
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					*.app
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					*.ipa
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					# These project files can be generated by the engine
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					*.xcodeproj
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					*.xcworkspace
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					*.sln
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					*.suo
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					*.opensdf
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					*.sdf
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					*.VC.db
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					*.VC.opendb
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					# Precompiled Assets
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					SourceArt/**/*.png
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					SourceArt/**/*.tga
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					# Binary Files
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					Binaries/*
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					Plugins/**/Binaries/*
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					# Builds
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					Build/*
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					# Whitelist PakBlacklist-<BuildConfiguration>.txt files
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					!Build/*/
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					Build/*/**
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					!Build/*/PakBlacklist*.txt
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					# Don't ignore icon files in Build
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					!Build/**/*.ico
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					# Built data for maps
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					*_BuiltData.uasset
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					# Configuration files generated by the Editor
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					Saved/*
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					# Compiled source files for the engine to use
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					Intermediate/*
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					Plugins/**/Intermediate/*
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					# Cache files for the editor to use
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			||||||
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					DerivedDataCache/*
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			||||||
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			||||||
							
								
								
									
										17
									
								
								.vsconfig
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										17
									
								
								.vsconfig
									
									
									
									
									
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							@@ -0,0 +1,17 @@
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					{
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					  "version": "1.0",
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					  "components": [
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					    "Component.Unreal.Debugger",
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					    "Component.Unreal.Ide",
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					    "Microsoft.Net.Component.4.6.2.TargetingPack",
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					    "Microsoft.VisualStudio.Component.VC.14.38.17.8.ATL",
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					    "Microsoft.VisualStudio.Component.VC.14.38.17.8.x86.x64",
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					    "Microsoft.VisualStudio.Component.VC.Llvm.Clang",
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					    "Microsoft.VisualStudio.Component.VC.Tools.x86.x64",
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					    "Microsoft.VisualStudio.Component.Windows11SDK.22621",
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					    "Microsoft.VisualStudio.Workload.CoreEditor",
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					    "Microsoft.VisualStudio.Workload.ManagedDesktop",
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					    "Microsoft.VisualStudio.Workload.NativeDesktop",
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					    "Microsoft.VisualStudio.Workload.NativeGame"
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					  ]
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			||||||
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					}
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			||||||
							
								
								
									
										0
									
								
								Config/DefaultEditor.ini
									
									
									
									
									
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										0
									
								
								Config/DefaultEditor.ini
									
									
									
									
									
										Normal file
									
								
							
							
								
								
									
										152
									
								
								Config/DefaultEngine.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										152
									
								
								Config/DefaultEngine.ini
									
									
									
									
									
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							@@ -0,0 +1,152 @@
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					[/Script/EngineSettings.GameMapsSettings]
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					GameDefaultMap=/Game/_Game/Map/MP_Test.MP_Test
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					EditorStartupMap=/Game/_Game/Map/MP_Test.MP_Test
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					[/Script/Engine.RendererSettings]
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					r.AllowStaticLighting=False
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					r.GenerateMeshDistanceFields=True
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					r.DynamicGlobalIlluminationMethod=1
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					r.ReflectionMethod=1
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					r.SkinCache.CompileShaders=True
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					r.RayTracing=True
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					r.RayTracing.RayTracingProxies.ProjectEnabled=True
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					r.Shadow.Virtual.Enable=1
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					r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True
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					r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8
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					r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8
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					[/Script/WindowsTargetPlatform.WindowsTargetSettings]
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					DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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					DefaultGraphicsRHI=DefaultGraphicsRHI_DX12
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					-D3D12TargetedShaderFormats=PCD3D_SM5
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					+D3D12TargetedShaderFormats=PCD3D_SM6
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					-D3D11TargetedShaderFormats=PCD3D_SM5
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					+D3D11TargetedShaderFormats=PCD3D_SM5
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					Compiler=Default
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					AudioSampleRate=48000
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					AudioCallbackBufferFrameSize=1024
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					AudioNumBuffersToEnqueue=1
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					AudioMaxChannels=0
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			||||||
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					AudioNumSourceWorkers=4
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					SpatializationPlugin=
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					SourceDataOverridePlugin=
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			||||||
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					ReverbPlugin=
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			||||||
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					OcclusionPlugin=
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			||||||
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					CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0)
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			||||||
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					CacheSizeKB=65536
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			||||||
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					MaxChunkSizeOverrideKB=0
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			||||||
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					bResampleForDevice=False
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			||||||
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					MaxSampleRate=48000.000000
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			||||||
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					HighSampleRate=32000.000000
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			||||||
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					MedSampleRate=24000.000000
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			||||||
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					LowSampleRate=12000.000000
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			||||||
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					MinSampleRate=8000.000000
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			||||||
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					CompressionQualityModifier=1.000000
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			||||||
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					AutoStreamingThreshold=0.000000
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			||||||
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					SoundCueCookQualityIndex=-1
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			||||||
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			||||||
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					[/Script/LinuxTargetPlatform.LinuxTargetSettings]
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			||||||
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					-TargetedRHIs=SF_VULKAN_SM5
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			||||||
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					+TargetedRHIs=SF_VULKAN_SM6
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			||||||
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			||||||
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					[/Script/HardwareTargeting.HardwareTargetingSettings]
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			||||||
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					TargetedHardwareClass=Desktop
 | 
				
			||||||
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					AppliedTargetedHardwareClass=Desktop
 | 
				
			||||||
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					DefaultGraphicsPerformance=Maximum
 | 
				
			||||||
 | 
					AppliedDefaultGraphicsPerformance=Maximum
 | 
				
			||||||
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			||||||
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					[/Script/WorldPartitionEditor.WorldPartitionEditorSettings]
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			||||||
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					CommandletClass=Class'/Script/UnrealEd.WorldPartitionConvertCommandlet'
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					[/Script/Engine.UserInterfaceSettings]
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			||||||
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					bAuthorizeAutomaticWidgetVariableCreation=False
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			||||||
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					FontDPIPreset=Standard
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			||||||
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					FontDPI=72
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			||||||
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					[/Script/Engine.Engine]
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			||||||
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					+ActiveGameNameRedirects=(OldGameName="TP_Blank",NewGameName="/Script/JH")
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			||||||
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					+ActiveGameNameRedirects=(OldGameName="/Script/TP_Blank",NewGameName="/Script/JH")
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			||||||
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			||||||
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					[/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
 | 
				
			||||||
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					bEnablePlugin=True
 | 
				
			||||||
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					bAllowNetworkConnection=True
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			||||||
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					SecurityToken=5340775B4EBCE88EB448DAAC36E1A22B
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			||||||
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					bIncludeInShipping=False
 | 
				
			||||||
 | 
					bAllowExternalStartInShipping=False
 | 
				
			||||||
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					bCompileAFSProject=False
 | 
				
			||||||
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					bUseCompression=False
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			||||||
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					bLogFiles=False
 | 
				
			||||||
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					bReportStats=False
 | 
				
			||||||
 | 
					ConnectionType=USBOnly
 | 
				
			||||||
 | 
					bUseManualIPAddress=False
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			||||||
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					ManualIPAddress=
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			||||||
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			||||||
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					[/Script/Engine.CollisionProfile]
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			||||||
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					-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
 | 
				
			||||||
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					-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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			||||||
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					-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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			||||||
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					-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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			||||||
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					-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
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					-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
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					-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
 | 
				
			||||||
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					-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
 | 
				
			||||||
 | 
					-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
 | 
				
			||||||
 | 
					+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
 | 
				
			||||||
 | 
					+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
 | 
				
			||||||
 | 
					+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
 | 
				
			||||||
 | 
					+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
 | 
				
			||||||
 | 
					+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
 | 
				
			||||||
 | 
					+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
 | 
				
			||||||
 | 
					+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
 | 
				
			||||||
 | 
					+Profiles=(Name="WaterBodyCollision",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="",CustomResponses=((Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="Default Water Collision Profile (Created by Water Plugin)")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
 | 
				
			||||||
 | 
					-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
 | 
				
			||||||
 | 
					+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 | 
				
			||||||
 | 
					-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
 | 
				
			||||||
 | 
					+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										8
									
								
								Config/DefaultGame.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								Config/DefaultGame.ini
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/CommonUI.CommonUISettings]
 | 
				
			||||||
 | 
					CommonButtonAcceptKeyHandling=TriggerClick
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					[/Script/EngineSettings.GeneralProjectSettings]
 | 
				
			||||||
 | 
					ProjectID=332CF1834A7B24EC8F853DA0EC325AA2
 | 
				
			||||||
 | 
					CopyrightNotice=
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										84
									
								
								Config/DefaultInput.ini
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										84
									
								
								Config/DefaultInput.ini
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,84 @@
 | 
				
			|||||||
 | 
					[/Script/Engine.InputSettings]
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					-AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Mouse2D",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MouseWheelAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_LeftTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_RightTriggerAxis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_Special_Left_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Gamepad_Special_Left_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="Vive_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="MixedReality_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="OculusTouch_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Left_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Grip_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trigger_Axis",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Thumbstick_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_X",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Y",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					+AxisConfig=(AxisKeyName="ValveIndex_Right_Trackpad_Force",AxisProperties=(DeadZone=0.000000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
 | 
				
			||||||
 | 
					bAltEnterTogglesFullscreen=True
 | 
				
			||||||
 | 
					bF11TogglesFullscreen=True
 | 
				
			||||||
 | 
					bUseMouseForTouch=False
 | 
				
			||||||
 | 
					bEnableMouseSmoothing=True
 | 
				
			||||||
 | 
					bEnableFOVScaling=True
 | 
				
			||||||
 | 
					bCaptureMouseOnLaunch=True
 | 
				
			||||||
 | 
					bEnableLegacyInputScales=True
 | 
				
			||||||
 | 
					bEnableMotionControls=True
 | 
				
			||||||
 | 
					bFilterInputByPlatformUser=False
 | 
				
			||||||
 | 
					bShouldFlushPressedKeysOnViewportFocusLost=True
 | 
				
			||||||
 | 
					bAlwaysShowTouchInterface=False
 | 
				
			||||||
 | 
					bShowConsoleOnFourFingerTap=True
 | 
				
			||||||
 | 
					bEnableGestureRecognizer=False
 | 
				
			||||||
 | 
					bUseAutocorrect=False
 | 
				
			||||||
 | 
					DefaultViewportMouseCaptureMode=CapturePermanently_IncludingInitialMouseDown
 | 
				
			||||||
 | 
					DefaultViewportMouseLockMode=LockOnCapture
 | 
				
			||||||
 | 
					FOVScale=0.011110
 | 
				
			||||||
 | 
					DoubleClickTime=0.200000
 | 
				
			||||||
 | 
					DefaultPlayerInputClass=/Script/EnhancedInput.EnhancedPlayerInput
 | 
				
			||||||
 | 
					DefaultInputComponentClass=/Script/EnhancedInput.EnhancedInputComponent
 | 
				
			||||||
 | 
					DefaultTouchInterface=/Engine/MobileResources/HUD/DefaultVirtualJoysticks.DefaultVirtualJoysticks
 | 
				
			||||||
 | 
					-ConsoleKeys=Tilde
 | 
				
			||||||
 | 
					+ConsoleKeys=Tilde
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										
											BIN
										
									
								
								Content/_Game/Map/MP_Test.umap
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										
											BIN
										
									
								
								Content/_Game/Map/MP_Test.umap
									 (Stored with Git LFS)
									
									
									
									
										Normal file
									
								
							
										
											Binary file not shown.
										
									
								
							
							
								
								
									
										50
									
								
								JH.uproject
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										50
									
								
								JH.uproject
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,50 @@
 | 
				
			|||||||
 | 
					{
 | 
				
			||||||
 | 
						"FileVersion": 3,
 | 
				
			||||||
 | 
						"EngineAssociation": "5.6",
 | 
				
			||||||
 | 
						"Category": "",
 | 
				
			||||||
 | 
						"Description": "",
 | 
				
			||||||
 | 
						"Modules": [
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "JH",
 | 
				
			||||||
 | 
								"Type": "Runtime",
 | 
				
			||||||
 | 
								"LoadingPhase": "Default"
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						],
 | 
				
			||||||
 | 
						"Plugins": [
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "ModelingToolsEditorMode",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"TargetAllowList": [
 | 
				
			||||||
 | 
									"Editor"
 | 
				
			||||||
 | 
								]
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "GenericCombatSystem",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/Fab/product/d4d45c2c-c698-4274-bb14-5474b7880a01"
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "GenericGameSystem",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/Fab/product/6904d4d1-c7af-4973-b10e-a88c4436dab5"
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "GenericInventorySystem",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/Fab/product/9a9b6f10-4d4c-4897-90ec-809854653402"
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "GenericMovementSystem",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/Fab/product/c4eca691-0c0c-45fc-ada3-7e9af9beae71"
 | 
				
			||||||
 | 
							},
 | 
				
			||||||
 | 
							{
 | 
				
			||||||
 | 
								"Name": "AuroraDevs_UGC",
 | 
				
			||||||
 | 
								"Enabled": true,
 | 
				
			||||||
 | 
								"MarketplaceURL": "com.epicgames.launcher://ue/marketplace/product/291971d9abb1443897deb57e80731270",
 | 
				
			||||||
 | 
								"SupportedTargetPlatforms": [
 | 
				
			||||||
 | 
									"Win64"
 | 
				
			||||||
 | 
								]
 | 
				
			||||||
 | 
							}
 | 
				
			||||||
 | 
						]
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										15
									
								
								Source/JH.Target.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Source/JH.Target.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
					// Copyright Epic Games, Inc. All Rights Reserved.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using UnrealBuildTool;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class JHTarget : TargetRules
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						public JHTarget(TargetInfo Target) : base(Target)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Type = TargetType.Game;
 | 
				
			||||||
 | 
							DefaultBuildSettings = BuildSettingsVersion.V5;
 | 
				
			||||||
 | 
							IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
 | 
				
			||||||
 | 
							ExtraModuleNames.Add("JH");
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										23
									
								
								Source/JH/JH.Build.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										23
									
								
								Source/JH/JH.Build.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,23 @@
 | 
				
			|||||||
 | 
					// Copyright Epic Games, Inc. All Rights Reserved.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using UnrealBuildTool;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class JH : ModuleRules
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						public JH(ReadOnlyTargetRules Target) : base(Target)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
 | 
				
			||||||
 | 
						
 | 
				
			||||||
 | 
							PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "EnhancedInput" });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							PrivateDependencyModuleNames.AddRange(new string[] {  });
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// Uncomment if you are using Slate UI
 | 
				
			||||||
 | 
							// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
 | 
				
			||||||
 | 
							
 | 
				
			||||||
 | 
							// Uncomment if you are using online features
 | 
				
			||||||
 | 
							// PrivateDependencyModuleNames.Add("OnlineSubsystem");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
							// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
							
								
								
									
										6
									
								
								Source/JH/JH.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Source/JH/JH.cpp
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					// Copyright Epic Games, Inc. All Rights Reserved.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "JH.h"
 | 
				
			||||||
 | 
					#include "Modules/ModuleManager.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					IMPLEMENT_PRIMARY_GAME_MODULE( FDefaultGameModuleImpl, JH, "JH" );
 | 
				
			||||||
							
								
								
									
										6
									
								
								Source/JH/JH.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										6
									
								
								Source/JH/JH.h
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,6 @@
 | 
				
			|||||||
 | 
					// Copyright Epic Games, Inc. All Rights Reserved.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#pragma once
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					#include "CoreMinimal.h"
 | 
				
			||||||
 | 
					
 | 
				
			||||||
							
								
								
									
										15
									
								
								Source/JHEditor.Target.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										15
									
								
								Source/JHEditor.Target.cs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,15 @@
 | 
				
			|||||||
 | 
					// Copyright Epic Games, Inc. All Rights Reserved.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					using UnrealBuildTool;
 | 
				
			||||||
 | 
					using System.Collections.Generic;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					public class JHEditorTarget : TargetRules
 | 
				
			||||||
 | 
					{
 | 
				
			||||||
 | 
						public JHEditorTarget( TargetInfo Target) : base(Target)
 | 
				
			||||||
 | 
						{
 | 
				
			||||||
 | 
							Type = TargetType.Editor;
 | 
				
			||||||
 | 
							DefaultBuildSettings = BuildSettingsVersion.V5;
 | 
				
			||||||
 | 
							IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_6;
 | 
				
			||||||
 | 
							ExtraModuleNames.Add("JH");
 | 
				
			||||||
 | 
						}
 | 
				
			||||||
 | 
					}
 | 
				
			||||||
		Reference in New Issue
	
	Block a user